package scenes;
import entities.Start;

/**
 * ...
 * @author Andrew Ekeren
 */

class Game extends AScene {
	
	
	override private function _init():Void {
		
		super._init();
		
		isPauseable = true;
		isDisposable = true;
		isSessionSavedOnNext = true;
		
		// extend / addentities
		_title.text = "GAME";
		
	}
	
	
	
	
	// Events
	
	
	
	
	private function spawnEnemies ():Void {
		
		
		
	}
	
	
	
	
	// Entry point
	
	
	
	
	override private function _updater ( ?p_deltaTime:Int = 0 ):Void {
		
		super._updater ( p_deltaTime );
		
		spawnEnemies ();
		
	}
	
}
